Mar 19, 2012

Discovering Custom Hotkeys

Well there are a few things even an experienced blender user may have not run across before... one such thing is: adding hotkeys manually. You know, you can right click on operations in menus to add or change hotkeys, but what about those times when you want to add a hotkey, but your can't add it with the right click menu.

For this example I will use one of my favorite useful add-on: Chromoly's Vertex Slide. It doesn't come with a hotkey assigned. You can find more information about this specific add-on if you wish in this thread.

The first step is to use the spacebar search, a menu or  a button to locate and activate the operation you are adding the hotkey for. When you use the operation and confirm the action. It will print out the operations you just completed. To be able to see the printed operator command you need to drag the top bar down. 


Note: There are a few other ways to view operator commands such as hovering over buttons and menu items long enough will give you a popup that shows you the python command.

Next go to your preferences with Ctrl-Alt-U, go to the
Input tab and go to the
3D View>Mesh key map, scroll down to the bottom of the mesh key maps to where you see the "Add New" button and press it. Then expand the new key map with the little triangle.

This is your blank key map, I am using Alt-V for my hotkey so I added that, the next step is the most important to note, you need to look at the last operation that you performed in blender, just look in the window that you dragged down earlier.


For this example the "mesh.vertex_slide" is the part that is important, the operation is doesn't need the bpy.ops. or the information in the brackets to work, so when you enter the operation into the blank text box it will recognize the operator and give you the options for the operation inside key map.
Note: Make sure the hotkey you intend to use is not being used or you may run into issues with crashing or hotkeys not working. In edit mode Alt-V is a free hotkey.
Now that you have a working hotkey, don't forget to drag the top window back up and save your default scene.

Keep Dreaming, Buddy!

So I decided to pick up an old project that I started for a BWC (Blender World Cup) competition, I was not able to enter it due to some technical issues at render-time, But here is the finished image.



I called it "Dreamer" attempting to imply something about the image, but yeah... the rest is up to the viewer to interpret.

Just knock on the comments if you would like to grab a wallpaper version of the image :)

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