tag:blogger.com,1999:blog-58651275741671960942024-02-19T17:13:40.631-07:003rD MovementA blog where I post up progress on 3D related things. Using Blender 3D as the main application for 3D development as well as other graphics software.Unknownnoreply@blogger.comBlogger23125tag:blogger.com,1999:blog-5865127574167196094.post-66185053887445387172012-03-19T20:53:00.000-06:002012-03-19T21:34:35.513-06:00Discovering Custom HotkeysWell there are a few things even an experienced blender user may have not run across before... one such thing is: adding hotkeys manually. You know, you can right click on operations in menus to add or change hotkeys, but what about those times when you want to add a hotkey, but your can't add it with the right click menu.<br />
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For this example I will use one of my favorite useful add-on: Chromoly's Vertex Slide. It doesn't come with a hotkey assigned. You can find more information about this specific add-on if you wish in <a href="http://blenderartists.org/forum/showthread.php?247594-Chromoly-s-Vertex-Slide-still-King-in-Bmesh">this thread</a>.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8j-LcVv2RRCs3ZCtLTD9aHj8XQd4UlJSqHui0VvQYNBbEYSil8snIOhVP5jpeU6v1L83RTSqNmVLd5eZeAsLu0A1csWYKP0DxWAe77xt0Kjp8rJWJkmK4IwWVDDEW7oUijaRqs82vrLw/s1600/hotkey+%25281%2529.png" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8j-LcVv2RRCs3ZCtLTD9aHj8XQd4UlJSqHui0VvQYNBbEYSil8snIOhVP5jpeU6v1L83RTSqNmVLd5eZeAsLu0A1csWYKP0DxWAe77xt0Kjp8rJWJkmK4IwWVDDEW7oUijaRqs82vrLw/s200/hotkey+%25281%2529.png" width="195" /></a>The first step is to use the spacebar search, a menu or a button to locate and activate the operation you are adding the hotkey for. When you use the operation and confirm the action. It will print out the operations you just completed. To be able to see the printed operator command you need to drag the top bar down.<span style="color: #999999;"> </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgakrurF3xsDOGWPeWR9VCoEj4Mhl5TXNQvzvxlpZO9W_upfM6R73qj3GuIIpyGPZlLFtlDvKrIwz3r_2irCt3hmNTlaDHG3qGgOjyNDVTT2ivSyU4kkbeQvHM3RwgCvWB5c5UsJBmlWX4/s1600/hotkey+%282%29.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgakrurF3xsDOGWPeWR9VCoEj4Mhl5TXNQvzvxlpZO9W_upfM6R73qj3GuIIpyGPZlLFtlDvKrIwz3r_2irCt3hmNTlaDHG3qGgOjyNDVTT2ivSyU4kkbeQvHM3RwgCvWB5c5UsJBmlWX4/s400/hotkey+%282%29.png" width="400" /></a><br />
<blockquote class="tr_bq">
<span style="color: #999999;">Note: There are a few other ways to view operator commands such as hovering over buttons and menu items long enough will give you a popup that shows you the python command.</span></blockquote>
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Next go to your preferences<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMhRy6WgpcmZmYnjRPvB_M-CpqrQfqaN0S5hN5n2my_rqwbSz6o9cKWaUocfUaWlUd_Ivt_ZBDjzqHqj7DzS6Gv3toJ9NfW7mEbxgWtIQS2muIg2BSte-DJlxtl5CRKVA6ki9xrR2fmyw/s1600/hotkey+%25283%2529.png" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="117" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMhRy6WgpcmZmYnjRPvB_M-CpqrQfqaN0S5hN5n2my_rqwbSz6o9cKWaUocfUaWlUd_Ivt_ZBDjzqHqj7DzS6Gv3toJ9NfW7mEbxgWtIQS2muIg2BSte-DJlxtl5CRKVA6ki9xrR2fmyw/s200/hotkey+%25283%2529.png" width="200" /></a> with Ctrl-Alt-U, go to the<br />
Input tab and go
to the<br />
3D View>Mesh key map, scroll down to the bottom of the mesh
key maps to where you see the "Add New" button and press it. Then expand
the new key map with the little triangle.<br />
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This is your blank key map, I am using Alt-V for my hotkey so I added that, the next step is the most important to note, you need to look at the last operation that you performed in blender, just look in the window that you dragged down earlier.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vHFgrt9-0ACT9Zye0RsxzJtwpmvghqqh2GIJh-mhWYt5uRyKr-4M7wTo1NBj8xyW8l0W44bs7cS9i0CJnS71r1Hmo-UWp1pDbSUZWeoeknaj49lRgHfdAU-1_jc5MeEMkLa1H69-HG0/s1600/hotkey+%25284%2529.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="113" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vHFgrt9-0ACT9Zye0RsxzJtwpmvghqqh2GIJh-mhWYt5uRyKr-4M7wTo1NBj8xyW8l0W44bs7cS9i0CJnS71r1Hmo-UWp1pDbSUZWeoeknaj49lRgHfdAU-1_jc5MeEMkLa1H69-HG0/s320/hotkey+%25284%2529.png" width="320" /></a></div>
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For this example the "mesh.vertex_slide" is the part that is important, the operation is doesn't need the bpy.ops. or the information in the brackets to work, so when you enter the operation into the blank text box it will recognize the operator and give you the options for the operation inside key map.<br />
<blockquote class="tr_bq">
<span style="color: #999999;">Note: Make sure the hotkey you intend to use is not being used or you may run into issues with crashing or hotkeys not working. In edit mode Alt-V is a free hotkey.</span></blockquote>
Now that you have a working hotkey, don't forget to drag the top window back up and save your default scene.Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-5865127574167196094.post-34340724090175543362012-03-19T18:53:00.000-06:002012-03-19T18:53:38.919-06:00Keep Dreaming, Buddy!So I decided to pick up an old project that I started for a BWC (Blender World Cup) competition, I was not able to enter it due to some technical issues at render-time, But here is the finished image.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcbna0kqUAPnypIdN7Q7gjPWI42bnLbNU5UWUjy5eQDDPPHMavrZ2SbhBu3-Fb7fdbKZYKHN8ulICf4wN57_FIrHC_3g1oCwuL04cQB_tC3qFQjRmNpGbHw5_7YJrCjErJyjaPpse7ui0/s1600/Dreamer_lumpycow1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="203" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcbna0kqUAPnypIdN7Q7gjPWI42bnLbNU5UWUjy5eQDDPPHMavrZ2SbhBu3-Fb7fdbKZYKHN8ulICf4wN57_FIrHC_3g1oCwuL04cQB_tC3qFQjRmNpGbHw5_7YJrCjErJyjaPpse7ui0/s400/Dreamer_lumpycow1.jpg" width="400" /></a></div>
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I called it "Dreamer" attempting to imply something about the image, but yeah... the rest is up to the viewer to interpret.<br />
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Just knock on the comments if you would like to grab a wallpaper version of the image :)Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5865127574167196094.post-47400751151125329812011-07-08T11:06:00.000-06:002011-07-08T11:06:01.909-06:00Sculpting and Painting like an Alien!<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZgzIiZq0BbRz5GEZsGDMYu87XF0i_aXNz39Qe3uPKrQfwiUSggMPALVZluj0cFYMkGe-bPbVGy6xMhq-bjZRngEDe2zXQn9r_EY1m-fSdZPxeIQkxD_A_pjodQNWFoGxF12XS2zTGffs/s1600/tyborg_004.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZgzIiZq0BbRz5GEZsGDMYu87XF0i_aXNz39Qe3uPKrQfwiUSggMPALVZluj0cFYMkGe-bPbVGy6xMhq-bjZRngEDe2zXQn9r_EY1m-fSdZPxeIQkxD_A_pjodQNWFoGxF12XS2zTGffs/s400/tyborg_004.jpg" width="400"></a></div><br>
<div class="separator" style="clear: both; text-align: center;"></div>My Internet went down at home and I realized that not having it helps get things done, so I decided to do a mini sculpting project of an alien bust. The concept art came from an artist friend and he gave me this a long time ago and I decided to go ahead and sculpt it just for kicks.<br>
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<a href="http://lumpycow3rdmovement.blogspot.com/2011/07/sculpting-and-painting-like-alien.html#more">Read more »</a>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-5865127574167196094.post-36597816994405673892011-05-05T02:12:00.001-06:002011-05-07T17:24:06.220-06:00Wireframes... Lots of Wireframes!<div class="separator" style="clear: both; text-align: center;"><br>
</div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLwi7C9vZm5csCGIe_QOM8N7g0v7dE7fpCgQKdOQrM_f9vplgMJ-KvEjBY3o4D57f9HpBvAfJDRTzJwlkZoAOr4ObNaSHFG0ZjoPGyOY1EPuJuPjV5m5ixrEPeamdB7zNRo1pAPs2_t5U/s1600/foxwireframesmc_lumpycow.png" imageanchor="0" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="1" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLwi7C9vZm5csCGIe_QOM8N7g0v7dE7fpCgQKdOQrM_f9vplgMJ-KvEjBY3o4D57f9HpBvAfJDRTzJwlkZoAOr4ObNaSHFG0ZjoPGyOY1EPuJuPjV5m5ixrEPeamdB7zNRo1pAPs2_t5U/s400/foxwireframesmc_lumpycow.png" width="387"> </a>Ever wonder how to display wireframes, render wireframes and look at wireframes?<br>
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As you may not know, there are a few ways to render a wireframe overtop of your model. You may also wonder how to display wireframes in the 3d View. Well both these features are fairly simple to set up.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2011/05/wireframes-lots-of-wireframes.html#more">Read more »</a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5865127574167196094.post-8853510890734758682011-02-24T19:05:00.006-07:002011-02-25T23:08:01.322-07:003ds Max To Blender Comparison<style type="text/css">
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It has been interesting learning the differences between both programs. The workflow is different and the tools are often named different. I have put together a comparison of tools that are often used. Seeing as Blender is more hotkey oriented alot of the tools are accessible with a hotkeys.I have been learning 3ds Max 2011 with the Graphite Modeling Tools, so some things here may have changed from older versions of Max.<a href="http://lumpycow3rdmovement.blogspot.com/2011/02/3ds-max-to-blender-comparison.html#more">Read more »</a>Unknownnoreply@blogger.com12tag:blogger.com,1999:blog-5865127574167196094.post-24171371138855788782011-01-21T17:31:00.005-07:002011-02-25T23:20:40.528-07:00Basic Texturing and Materials Step by Step<div style="font-family: inherit;"><span style="font-size: small;">Sometimes I run into people asking questions about basic material and texturing in Blender, and I don't really know of any extensive video tutorials on this subject. If you do, you can send along the links in the comments :) Here are some basics to get you up and running with textures and materials in Blender.</span><br>
</div><a href="http://lumpycow3rdmovement.blogspot.com/2011/01/basic-texturing-and-materials-step-by.html#more">Read more »</a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-5865127574167196094.post-44943683180220930192010-09-03T18:26:00.058-06:002011-02-25T23:20:52.865-07:00Another 2.49 to 2.5 (beta) GuideWell I'll just join in the fad; jump on the band wagon.... here are some of things that changed, moved over, got left out, and still are not added yet in 2.5 (beta). Just note this software is still undergoing changes. They are working on getting it stable.... <a href="http://www.blender.org/development/release-logs/blender-250/">Hello Beta</a>!<br>
Some of these are new, but most have just been reorganized, and put in locations in the interface that make more sense.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2010/09/another-249-to-25-beta-guide.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-69715682168418540802010-08-03T15:16:00.020-06:002011-02-25T23:21:06.921-07:00Grey Justice will punch you out... MAN!Hey everybody!<br>
I got the chance to follow along very closely with this year's <a href="http://www.48hourfilm.com/richmond/">Richmond 48 Hour Film Project</a> with the <a href="http://www.handturkeystudios.com/">Hand Turkey Studio</a> Team... er... um well... I got to help out, I did some modeling. Last year I followed along with the Tinychat and the IRC channel, but this was a whole new experience.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2010/08/grey-justice-will-punch-you-out-man.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-28515199605738972262010-05-10T19:32:00.022-06:002011-02-25T23:21:43.094-07:00How to Make a tire with your hands, and a little bit of love<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmwzg1Nh1uyA9LgmPPS2BodSBCFJkvTbMyXHPrY5BCgATbPxbLSIxmtpFnF1bgTZGFLIZuht-DxsR-qE_bKUvV9zGJErm3BoOGDrRVsMPUtbs-Jo2aqxqKUb-kM0VljcOuysQFIVvS358/s1600/screenshot_015.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5469865093533707170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmwzg1Nh1uyA9LgmPPS2BodSBCFJkvTbMyXHPrY5BCgATbPxbLSIxmtpFnF1bgTZGFLIZuht-DxsR-qE_bKUvV9zGJErm3BoOGDrRVsMPUtbs-Jo2aqxqKUb-kM0VljcOuysQFIVvS358/s320/screenshot_015.png" style="cursor: pointer; float: right; height: 226px; margin: 0pt 0pt 10px 10px; width: 320px;"></a>As it happens, almost every vehicle needs a tire, My Subaru model did, so I found some tuts, and built myself a tire. I watched <a href="http://www.blendercookie.com/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">this</a> tut at blendercookie on how to model a tire, to get an idea on how to build one of these things.<br>
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It turns out you start out flat, mash together some modifiers, apply a few of them, bend em' around a curve and extrude out the sides, and you end up with a modelled tire. Or thats how I built this tire anyway.<br>
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<a href="http://lumpycow3rdmovement.blogspot.com/2010/05/how-to-make-tire-with-your-hands-and.html#more">Read more »</a>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-5865127574167196094.post-80951669723416583412010-04-15T18:59:00.022-06:002011-02-25T23:22:00.198-07:00The Trees are Dancing! Oh Really?<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiogurQ_s7RTIqw-oDmreqhLWiNrtLZ7MWwC7yroMEsNWrOhxDlbn9OEkTTafXOj2OXDSa_9m_IcKVjPL9iHc-MQFzHr-1hlqo3zKaCOdlxR6ph9ESl3QVURTg9UPJHVYwhtR9vnkrYNk0/s1600/screenshot_005.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5461621517065093506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiogurQ_s7RTIqw-oDmreqhLWiNrtLZ7MWwC7yroMEsNWrOhxDlbn9OEkTTafXOj2OXDSa_9m_IcKVjPL9iHc-MQFzHr-1hlqo3zKaCOdlxR6ph9ESl3QVURTg9UPJHVYwhtR9vnkrYNk0/s400/screenshot_005.png" style="cursor: pointer; float: left; height: 334px; margin: 0pt 10px 10px 0pt; width: 243px;"></a>Yes! Really! Quite a while ago I modelled and rigged a palm tree, thus allowing you to make the tree DANCE! Well, this rig I made for the tree makes its trunk extensable so maybe its more viable to use this to just duplicate and pose multiple trees, heh. I got the idea to post this because I was browsing <a href="http://www.blendercookie.com/">blendercookie.com</a> and saw a tut on <a href="http://www.blendercookie.com/2010/04/13/modeling-a-simple-palm-tree/" style="font-family: arial;">modeling a palm tree</a>, sparked my memory and well, you can go have your shot at making palm trees dance.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2010/04/trees-are-dancing-oh-really.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-53928078614839182392010-03-24T11:11:00.007-06:002011-02-25T23:22:39.446-07:00A break from the current, A break into the past!<div style="text-align: center;"><div style="text-align: left;">So, it is March and I haven't posted this month yet, so here it is finally. There hasn't been much new artwork getting done due to having a certain windows RC operating system head into the land of "shutdownevery2hours". Been doing some OS 'experiment' have installed linux and have been trying to make things work. Well things were working, until yesterday, it seems i break stuff quite easily there. On a brighter note, I cooked some bacon today, now the stove is all splattered.<br>
</div></div><a href="http://lumpycow3rdmovement.blogspot.com/2010/03/break-from-current-break-into-past.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-46202976670902093432010-02-10T18:59:00.008-07:002011-02-25T23:22:54.475-07:00Dream Like Space Duck: He Can Fly!Alrighty, here is a character that came into being, I think just for the fun of it, I don't really remember, but I think he started just before the <a href="http://bwc.blenderartists.org/2009/">BWC (Blender World Cup) 2009</a> came around and took up all my modeling time. Its just a side project and I code named him 'duckpound' hehe.. don't ask me why. But anyway I thought I would share this creatures love for flight and his great outlook on life.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2010/02/dream-like-space-duck-he-can-fly.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-69595358821295607092010-01-08T17:15:00.012-07:002011-02-25T23:24:15.234-07:00Matcaps, no need for lights...<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3rrwL07CyI4IT02sh6PhCA_xTgj6fnG3rEp8clbV8hqJKJ16JznTsLsW_MC8I_zqFmgOLVRhsXkaBfWgNqkn8caJhfdnrw4BvOvbkpWH7faB5z4diKIzFJWvcZLXj5Dam4lWpvZTOV_8/s1600-h/matcapmonkeyheads.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5424580262322012146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3rrwL07CyI4IT02sh6PhCA_xTgj6fnG3rEp8clbV8hqJKJ16JznTsLsW_MC8I_zqFmgOLVRhsXkaBfWgNqkn8caJhfdnrw4BvOvbkpWH7faB5z4diKIzFJWvcZLXj5Dam4lWpvZTOV_8/s400/matcapmonkeyheads.jpg" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 400px;"></a>Matcaps, that is what they are called in Zbrush anyway. It is a pretty nifty way to light objects without needing any lights, seems like a useful technique for sculpting.<br>
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Thanks to the <a href="http://blenderartists.org/forum/showthread.php?t=174790">tutorial </a>at BlenderArtists forum (note: there is a better way to implement this than the first post suggests, just go down a few posts.) and a tip off in the irc channel #smc I spent a day figuring out how to set them up in Blender 2.5, created a small matcap image library.<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2010/01/matcaps-no-need-for-lights.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-47353934474487787712009-12-13T14:45:00.018-07:002011-02-25T23:24:55.661-07:00Explosion! More free wallpapers for the fun of itHey y'all, I have a new FREE dual screen and widescreen wallpaper. Anyway, after seeing the post about speed painting by David Revoy on the <a href="http://durian.blender.org/videos/tutorial-painting-time-lapse-by-david-revoy/">Durian </a>blog I downloaded a few of the free applications he was showing. He was using <a href="http://al.chemy.org/download/">Alchemy</a>. I played with it for a while and came up with an explosion. Fun experimental wallpaper, I don't know if it will fit best as a wall paper, but screens are a good place to display digital art. Enjoy :D<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2009/12/explosion-more-free-wallpapers-for-fun.html#more">Read more »</a>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-5865127574167196094.post-76996359557568373262009-11-15T14:16:00.011-07:002011-02-25T23:25:58.203-07:002.5 Ninja?Here is the first model I have decided to build entirely in Blender 2.5 as it develops... interesting ride so far. Some problems I have run into have been not having all the modeling tools that 2.49 came with... but that aspect is coming along nicely. When i started modeling the shrinkwrap modifier worked properly, currenly it does not work if an underlying mesh has a subsurf modifier, so the leg wrap cloth looks kinda not right. Hope Tyler is alright with me posting this here ;)<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2009/11/25-ninja.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-73839768865310922192009-11-09T00:11:00.004-07:002011-02-25T23:25:20.044-07:00Well, not finished yet, but you can see itWell so far I haven't finished the piece because the lighting is tricky to set up, needs more tweaking. Anyway here is a preview image, the lighting is really over exposed.<br>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbcY4UaUBpLLMRVAgf2CrfwhyKBngMJmuII6Q7n2W2-m9FLkehVPNBb7E_Z8m9OYr9zV-mDeTK_vW_fnwRtgmFRwJFC094TdEmB6eKw_T2ifV0HStcNBn_M0hQFvzUHOLFKxVk-9-tz8k/s1600-h/theotherworld-cow-lumpycow1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5402001056637602290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbcY4UaUBpLLMRVAgf2CrfwhyKBngMJmuII6Q7n2W2-m9FLkehVPNBb7E_Z8m9OYr9zV-mDeTK_vW_fnwRtgmFRwJFC094TdEmB6eKw_T2ifV0HStcNBn_M0hQFvzUHOLFKxVk-9-tz8k/s200/theotherworld-cow-lumpycow1.jpg" style="cursor: pointer; float: left; height: 106px; margin: 0pt 10px 10px 0pt; width: 200px;"></a>Its kinda too bad I ran out of time due to moving right when the deadline came up, this would have been a fun entry :D<br>
<a href="http://lumpycow3rdmovement.blogspot.com/2009/11/well-not-finished-yet-but-you-can-see.html#more">Read more »</a>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-5865127574167196094.post-89669498099903643802009-10-19T17:44:00.006-06:002011-02-25T23:25:42.196-07:00My BWC 2009 ProgressSi<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl885m2LGxH_WdXoBnwCNzXSISDAvBGjQZa6vluYCETNnqatb5JWMxAkAjdLuaLRdhjC7cJpNsN6qpooJUiKNaHkE9ZM83m99FUP5lvuf2KZzX1yuvyOhDFdTzAwI0M-8AdZkG_QcBVus/s1600-h/cowfurprogress1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5394464136361395522" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl885m2LGxH_WdXoBnwCNzXSISDAvBGjQZa6vluYCETNnqatb5JWMxAkAjdLuaLRdhjC7cJpNsN6qpooJUiKNaHkE9ZM83m99FUP5lvuf2KZzX1yuvyOhDFdTzAwI0M-8AdZkG_QcBVus/s200/cowfurprogress1.jpg" style="cursor: pointer; float: left; height: 160px; margin: 0pt 10px 10px 0pt; width: 200px;"></a>tting in the shadow of the <a href="http://bit.ly/1rMA0X">mammoth fur</a> tutorial release, (haven't gone to check it out yet) so this is basically my attempt at cow fur.<br>
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Just note I still have to tweak a bit. The color, the specularity and the foot textureing. I still have to add some bump textures as well.<br>
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p.s. I have less than two weeks to pull the whole scene together, wish me luck :)<br>
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More frequent updates occur here at my <a href="http://blenderartists.org/forum/showthread.php?p=1492395#post1492395">Blender Artists thread</a>.<br>
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<a href="http://lumpycow3rdmovement.blogspot.com/2009/10/my-bwc-2009-progress.html#more">Read more »</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-8342405470045068382009-09-17T02:08:00.005-06:002009-09-17T02:15:59.910-06:00Free Wallpaper: Oh! That Wasn't such a good idea!Hey! I am back here with some fresh content. A free desktop wallpaper in two sizes 1440 x 900 and 1024 x 768. If you would like more sizes just leave a comment.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAcCiJqDCDbgRJjPKQnMxLCoUHtS6PhpAA4qzRnr36AN2bSQg92-ISr_52nfYbkV9JpKqo6UxoBgPObwZFPRQCkDRwh9EwxP2ofHyO2u0OuddYfJ1ffsjitb-ln86sP3HnUxfyMWZ92cI/s1600-h/oh-walpaper-vs1_1440x900.jpg"><img style="cursor: pointer; width: 200px; height: 125px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAcCiJqDCDbgRJjPKQnMxLCoUHtS6PhpAA4qzRnr36AN2bSQg92-ISr_52nfYbkV9JpKqo6UxoBgPObwZFPRQCkDRwh9EwxP2ofHyO2u0OuddYfJ1ffsjitb-ln86sP3HnUxfyMWZ92cI/s200/oh-walpaper-vs1_1440x900.jpg" alt="" id="BLOGGER_PHOTO_ID_5382346059162618658" border="0" /></a><br />1440 x 900<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMSgJ5cCrgJMxD_3cdBTsCP08iqYqF4Vk014SvW26Xr2yIQB0A98XvJbzpmh2Di3bKQ-F93PzkUAXY_5A8y0DmWsZ9RVRPp8C9KNLV2WgvnK3P2QCrgTlW0DEgBMOIw6lGV_Gre1wl0AA/s1600-h/oh-walpaper2-1024x768.jpg"><img style="cursor: pointer; width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMSgJ5cCrgJMxD_3cdBTsCP08iqYqF4Vk014SvW26Xr2yIQB0A98XvJbzpmh2Di3bKQ-F93PzkUAXY_5A8y0DmWsZ9RVRPp8C9KNLV2WgvnK3P2QCrgTlW0DEgBMOIw6lGV_Gre1wl0AA/s200/oh-walpaper2-1024x768.jpg" alt="" id="BLOGGER_PHOTO_ID_5382346216390139362" border="0" /></a><br />1024 x 768Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-5865127574167196094.post-28432516165672971292009-01-29T23:57:00.004-07:002009-01-30T00:10:55.897-07:00About the detailsWell how about that. Finally managed to get down to modeling the details on the Buddha model. Completed the 'hair' a couple days ago and the clothing wrinkles were added just today.<br /><br />One thing I did notice while working on the clothing; I had missed putting the feet in, so a quick single toed foot was added to both sides, now there should be no parts missing. I am thinking it will have to be tweaked a bit as well, the face doesn't look quite right for some reason.<br /><br />The model is running around 204,000 verticies.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZbKvdvxerc25qMfZu4GkNE-z2tlDaCeW10NfD6GgIsmMCYhJOQ-I9hYEd3ewKBuqY2pw7UFgR5VIOvrVCM11nKN8MhU21o5lU3WLxYhv8RCNK-LTa8_MEs29vOu4hwGosOsNUiBn1UVY/s1600-h/progRender28.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZbKvdvxerc25qMfZu4GkNE-z2tlDaCeW10NfD6GgIsmMCYhJOQ-I9hYEd3ewKBuqY2pw7UFgR5VIOvrVCM11nKN8MhU21o5lU3WLxYhv8RCNK-LTa8_MEs29vOu4hwGosOsNUiBn1UVY/s320/progRender28.jpg" alt="" id="BLOGGER_PHOTO_ID_5296979802539356610" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbcmzil1x2asvsP-Yc7lAAtd018eSOkeo44pseN6Y7NGqhBhuQgULQX092VidXN2QAt3Y1fKad1fr24lX5V_dnSvLMcHEjTn7o3bb1MOX1j3eacVI2XE4f-5PiZPHyxzJ6A7qD_Nok-hw/s1600-h/progRender18.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbcmzil1x2asvsP-Yc7lAAtd018eSOkeo44pseN6Y7NGqhBhuQgULQX092VidXN2QAt3Y1fKad1fr24lX5V_dnSvLMcHEjTn7o3bb1MOX1j3eacVI2XE4f-5PiZPHyxzJ6A7qD_Nok-hw/s320/progRender18.jpg" alt="" id="BLOGGER_PHOTO_ID_5296979018704263810" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicunk6eOZioWp79ABicYclDCrTGS1_Qt8mhyphenhyphenf5S_bLLejhuzdPVLpxBhNxM1TxXFBR2Qprmy8e02KJFLw_bMn5mnACJhp5-C3bq-2tlsipubM80imUR9HxL77gvpjByzlPeQLY1-7qlbI/s1600-h/progRender19.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicunk6eOZioWp79ABicYclDCrTGS1_Qt8mhyphenhyphenf5S_bLLejhuzdPVLpxBhNxM1TxXFBR2Qprmy8e02KJFLw_bMn5mnACJhp5-C3bq-2tlsipubM80imUR9HxL77gvpjByzlPeQLY1-7qlbI/s320/progRender19.jpg" alt="" id="BLOGGER_PHOTO_ID_5296979027749020722" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6AEFNGBJ0zBqiiuZdSzWfvnkjYLoQLCaL5yuVyh5oIJ8QGtKfi-7jgR52ndXcvJIyXbL-LzUQ9IBHBmDjZLhyBBE1Xmk_O_Og27bQyjB5NUTw89kE-QmzYlULVn1yTJjyxGCmEW36LtE/s1600-h/progRender26.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6AEFNGBJ0zBqiiuZdSzWfvnkjYLoQLCaL5yuVyh5oIJ8QGtKfi-7jgR52ndXcvJIyXbL-LzUQ9IBHBmDjZLhyBBE1Xmk_O_Og27bQyjB5NUTw89kE-QmzYlULVn1yTJjyxGCmEW36LtE/s320/progRender26.jpg" alt="" id="BLOGGER_PHOTO_ID_5296979031168743714" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-25916956105981659592009-01-29T19:48:00.003-07:002009-01-29T19:53:17.152-07:00Hmm.... I still don't completely like....I am still not sure what name to go with, I am pretty sure the name will change yet... Lumpycow, Lumpy Art.... LCA (Lumpycow Art)... Those are a few ideas i just made up on the spot, they seem a lot simpler.<br /><br />Leave a comment if you have any input.<br /><br />Cheers!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-15863696825177899882009-01-14T00:54:00.002-07:002009-01-14T00:58:35.444-07:00And here is where I show the ear attached to the head, started and finished the ear today. Next up the folds in the clothing.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNYtz9R-hr8wDK_sL2rjjK70ptMplImVEgDyCRXJkioCstv9WGIi5panibU0lJKBavfcG8n7J9qfOyg3kaggXzEFtRjRnUK1vhOqD3MffNwQZ_y9FicGFZlDaUk7J072-b-tiLnoS1ErA/s1600-h/progRender15.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNYtz9R-hr8wDK_sL2rjjK70ptMplImVEgDyCRXJkioCstv9WGIi5panibU0lJKBavfcG8n7J9qfOyg3kaggXzEFtRjRnUK1vhOqD3MffNwQZ_y9FicGFZlDaUk7J072-b-tiLnoS1ErA/s320/progRender15.jpg" alt="" id="BLOGGER_PHOTO_ID_5291055158896586018" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmo-nHBdHCQL3yedtfQ5-l-6d6IlofoDURKINvD5x-unNIsYOrcy_6uDLWDKI4mQCMk-bKeBQDNJZgUDEcz3LiX6AtyPLTHwAhAoXzwwb-OX4Its33oA8OZoQpqOUGhLMrf6B90Y1U6to/s1600-h/progRender14.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmo-nHBdHCQL3yedtfQ5-l-6d6IlofoDURKINvD5x-unNIsYOrcy_6uDLWDKI4mQCMk-bKeBQDNJZgUDEcz3LiX6AtyPLTHwAhAoXzwwb-OX4Its33oA8OZoQpqOUGhLMrf6B90Y1U6to/s320/progRender14.jpg" alt="" id="BLOGGER_PHOTO_ID_5291054986244678466" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-58231775574552132512008-12-12T00:21:00.007-07:002008-12-12T00:44:35.876-07:00Progress on the HeadOk, So here I have been working on the model a little bit most days of this week and have finished the basic model of the head.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5TAMAZbl7F2iHoQyh81kjOIrtSQ2mYUzFWLz0IyH6Df7V3InyfcLSgigmlE1YyXHRQ_I2xMBavomOT1dzhTfkEVDQ8pR157uL5xKjfFIFS4JhCtF8hX2k9Ip5wy48GMTivnViPgAXNdw/s1600-h/progRender6.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5TAMAZbl7F2iHoQyh81kjOIrtSQ2mYUzFWLz0IyH6Df7V3InyfcLSgigmlE1YyXHRQ_I2xMBavomOT1dzhTfkEVDQ8pR157uL5xKjfFIFS4JhCtF8hX2k9Ip5wy48GMTivnViPgAXNdw/s320/progRender6.jpg" alt="" id="BLOGGER_PHOTO_ID_5278802097766560210" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpvpaI-O1cLHRhH523jql6uTdFWw_oDVvfa2HG3vCEL3mF1bKP9t5dD5hoiMBQmOP3HOaHExnk2Nu7E-nqIQ-pg-bgysrbUicrZ_S2dQmbs8rAjx8_B45TK39HdrXduO_e-qBVXFumGVM/s1600-h/progRender9.jpg"><img style="cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpvpaI-O1cLHRhH523jql6uTdFWw_oDVvfa2HG3vCEL3mF1bKP9t5dD5hoiMBQmOP3HOaHExnk2Nu7E-nqIQ-pg-bgysrbUicrZ_S2dQmbs8rAjx8_B45TK39HdrXduO_e-qBVXFumGVM/s320/progRender9.jpg" alt="" id="BLOGGER_PHOTO_ID_5278802350560830434" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhISiF6uJW2pcpqp1aA_CIQXS6f4wXDDV6XWnJm4rV1PGQTmHPPC6bS8OQjOaqH91vSLEY_kgOy-C6QVv09dZogIeG8OEvPHwg0gW-hdTp20Y_3xNP4GdlcCeu9mrFllJrplMUlBGtJnvc/s1600-h/progRender13.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhISiF6uJW2pcpqp1aA_CIQXS6f4wXDDV6XWnJm4rV1PGQTmHPPC6bS8OQjOaqH91vSLEY_kgOy-C6QVv09dZogIeG8OEvPHwg0gW-hdTp20Y_3xNP4GdlcCeu9mrFllJrplMUlBGtJnvc/s320/progRender13.jpg" alt="" id="BLOGGER_PHOTO_ID_5278802508827444658" border="0" /></a></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-5865127574167196094.post-11104750894313864352008-11-27T23:59:00.007-07:002011-02-25T23:19:01.835-07:00First 3D PostI am starting to build the topology for the Buddha statue to follow the "fabric" folds to allow for sculpting later.<br />
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Here are some progress renders.<br />
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<div style="text-align: left;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAGX3L9AgBcmO2y5_OdHH8BWM7YPa6sUDuA25u9Cmy6cPDpobRfSQjTHThA6pHwXdPCS6VZTwis3ALxenzoSV0EE1MVouPG04GNXF0yPBEU_OPztmDc3tvuwLcpCQrJyoQgBmKllUV-rI/s1600-h/progRender1.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAGX3L9AgBcmO2y5_OdHH8BWM7YPa6sUDuA25u9Cmy6cPDpobRfSQjTHThA6pHwXdPCS6VZTwis3ALxenzoSV0EE1MVouPG04GNXF0yPBEU_OPztmDc3tvuwLcpCQrJyoQgBmKllUV-rI/s320/progRender1.jpg" alt="" id="BLOGGER_PHOTO_ID_5273600458245122290" border="0" /></a><br />
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<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Wu0P83l3nJtWY0B9fvymmH3hGHvOO9V4IWnmDKM_iTERKyPumkLtUuTqUVd8ftf5rqn7PRNNqZBisCYmxStU0i3p8n0jcfdO4uOUqNTqDZx_I3OoAJveNXhRu02etQglB2dQNSq2CRE/s1600-h/progRender2.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Wu0P83l3nJtWY0B9fvymmH3hGHvOO9V4IWnmDKM_iTERKyPumkLtUuTqUVd8ftf5rqn7PRNNqZBisCYmxStU0i3p8n0jcfdO4uOUqNTqDZx_I3OoAJveNXhRu02etQglB2dQNSq2CRE/s320/progRender2.jpg" alt="" id="BLOGGER_PHOTO_ID_5273600466140412114" border="0" /></a><br />
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Edit: Here is the latest wire showing most of the topology that should make the folds properly.<br />
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