Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

Mar 19, 2012

Keep Dreaming, Buddy!

So I decided to pick up an old project that I started for a BWC (Blender World Cup) competition, I was not able to enter it due to some technical issues at render-time, But here is the finished image.



I called it "Dreamer" attempting to imply something about the image, but yeah... the rest is up to the viewer to interpret.

Just knock on the comments if you would like to grab a wallpaper version of the image :)

Jul 8, 2011

Sculpting and Painting like an Alien!


My Internet went down at home and I realized that not having it helps get things done, so I decided to do a mini sculpting project of an alien bust. The concept art came from an artist friend and he gave me this a long time ago and I decided to go ahead and sculpt it just for kicks.

May 5, 2011

Wireframes... Lots of Wireframes!


Ever wonder how to display wireframes, render wireframes and look at wireframes?

As you may not know, there are a few ways to render a wireframe overtop of your model. You may also wonder how to display wireframes in the 3d View. Well both these features are fairly simple to set up.

Feb 24, 2011

3ds Max To Blender Comparison


It has been interesting learning the differences between both programs. The workflow is different and the tools are often named different. I have put together a comparison of tools that are often used. Seeing as Blender is more hotkey oriented alot of the tools are accessible with a hotkeys.I have been learning 3ds Max 2011 with the Graphite Modeling Tools, so some things here may have changed from older versions of Max.

May 10, 2010

How to Make a tire with your hands, and a little bit of love

As it happens, almost every vehicle needs a tire, My Subaru model did, so I found some tuts, and built myself a tire. I watched this tut at blendercookie on how to model a tire, to get an idea on how to build one of these things.

It turns out you start out flat, mash together some modifiers, apply a few of them, bend em' around a curve and extrude out the sides, and you end up with a modelled tire. Or thats how I built this tire anyway.

Nov 15, 2009

2.5 Ninja?

Here is the first model I have decided to build entirely in Blender 2.5 as it develops... interesting ride so far. Some problems I have run into have been not having all the modeling tools that 2.49 came with... but that aspect is coming along nicely. When i started modeling the shrinkwrap modifier worked properly, currenly it does not work if an underlying mesh has a subsurf modifier, so the leg wrap cloth looks kinda not right. Hope Tyler is alright with me posting this here ;)

Dec 12, 2008

Progress on the Head

Ok, So here I have been working on the model a little bit most days of this week and have finished the basic model of the head.

Nov 27, 2008

First 3D Post

I am starting to build the topology for the Buddha statue to follow the "fabric" folds to allow for sculpting later.

Here are some progress renders.

























Edit: Here is the latest wire showing most of the topology that should make the folds properly.

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