Matcaps, that is what they are called in Zbrush anyway. It is a pretty nifty way to light objects without needing any lights, seems like a useful technique for sculpting.
Thanks to the tutorial at BlenderArtists forum (note: there is a better way to implement this than the first post suggests, just go down a few posts.) and a tip off in the irc channel #smc I spent a day figuring out how to set them up in Blender 2.5, created a small matcap image library.
Jan 8, 2010
Subscribe to:
Posts (Atom)
Popular Posts
-
It has been interesting learning the differences between both programs. The workflow is different and the tools are often named different. ...
-
Hey y'all, I have a new FREE dual screen and widescreen wallpaper. Anyway, after seeing the post about speed painting by David Revoy on...
-
As it happens, almost every vehicle needs a tire, My Subaru model did, so I found some tuts, and built myself a tire. I watched this tut at...
-
Ever wonder how to display wireframes, render wireframes and look at wireframes? As you may not know, there are a few ways to render a w...
-
Sometimes I run into people asking questions about basic material and texturing in Blender, and I don't really know of any extensive vid...